BAS Game (God Mode) FAQ

What is the Format of BAS (God Mode)?

BAS God Mode is a different take on the Original Mode. Games will be based on reducing your opponents HP (health points) to 0 to destroy one of their hearts. Each player begins with 3 hearts. There have been 4 phases added: Sun, Water, Moon and Earth. Power moves are earned in different ways, in each of the different phases. Tributes can be offered to earn health potions that restore lost HP.

God Mode Terminology

Term

Description

Term

Description

Phase

A block of movements or actions

Movement

1 movement is a selection of Rock, Paper, Scissors, Wild or Alpha

Core Moves

Rock, Paper or Scissors

Power Moves

Alpha and Wild moves provide a skill based element for movements that substitute Core movements for more powerful movements

Round

A round is a complete game routine, consisting of 5 movements within the 4 phases

Apes

Players in the game

Health

Each player starts a game with 3 lives and has a health bar of 10 HP

Healing Potion

Item earned through gameplay that allows a player to heal for 2 HP

Sun Phase

One of the four unique phases in God Mode. The Sun is destructive and damaging

Water Phase

One of the four unique phases in God Mode. Water heals and washes all away

Moon Phase

One of the four unique phases in God Mode. The Moon reflects what is yours and what is not

Earth Phase

One of the four unique phases in God Mode. The Earth protects its own but is vulnerable when countered.


What are the Core moves / Power Moves?

Core Moves

Power Moves

Core Moves

Power Moves

Rock

Beats Scissors

Loses to Paper

Alpha

Beats Core Moves

Loses to Wild

Paper

Beats Rock

Loses to Scissors

Wild

Beats Alpha

Loses to Core Moves

Scissors

Beats Paper

Loses to Rock

 


What are the Phases?

Opening Phase

  • Only core moves are allowed

  • Winner of the exchange gains an Alpha

  • Loser of the exchange gains a Wild

 

The Sun is destructive and damaging

Sun Phase- Influenced by the Egyptian Sun God, Ra. The influence is powerful, destructive and cunning.

  • In this phase, Core moves that beat another Core move allows the winner to steal an Alpha from their opponent and deal 2 HP damage to their opponent. The loser of this exchange gains a Wild.

  • If an Alpha is played and beats a core move, 3 HP damage is dealt to the opponent.

  • If a Wild is played and beats an Alpha, the player steals the Alpha and earns a Wild

  • If a Core move is played and beats a Wild, the winner earns an Alpha and the loser takes 2 HP damage

Water heals and washes all away

Water Phase- Influenced by the Greek God of the Sea, Poseidon and the Greek God of Healing, Apollo. The influence is regenerative, transformational and deflective.

  • In this phase, Core moves that beat another Core move Deal 3 points of damage to opponents HP and heals the winner for 1 HP. The loser of this exchange gains a wild.

  • If an Alpha is played and beats a core move, 3 HP is healed for the winner of the exchange

  • If a Wild is played and beats an Alpha, the winner steals 3 HP from opponent and heals themselves

  • If a Core move is played and beats a Wild, the winner gains an Alpha and deals 2 HP damage to opponent


The Moon reflects what is yours and what is not

Moon Phase- Influenced by Chinese goddess of the Moon, Chang E. The influence is clever, resourceful and precise.

  • In this phase, Core moves that beat another Core move deal 2 HP of damage to their opponents HP and the winner gains an Alpha and Wild.

  • If an Alpha is played and beats a Core move, winner deals 3 HP worth of damage are inflicted on the opponents HP and the Alpha is retained.

  • If a Wild is played and beats an Alpha, reflect 3 points of damage to opponents HP and the Wild is retained.

  • If a Core move is played and beats a Wild, winner deals 2 points of damage to opponents HP and gain an Alpha and a Wild


The Earth protects its own but is vulnerable when countered

Earth Phase- Influenced by the earth God, Gaia. The influence is reflective, transformative and gifted.

  • In this phase, Core moves that beat another Core move deal 2 HP of damage to their opponents HP and steal an Alpha from opponent. Opponent will then gain a Wild

  • If an Alpha is played and beats a Core move, winner deals 3 HP of damage to opponent HP and destroy an enemy Wild.

  • If a Wild is played and beats an Alpha, winner steals an Alpha and gains a Health Potion.

  • If a Core move is played and beats a Wild, winner deals 2 HP damage to opponent and gains an Alpha and Wild


What are tributes?

Occasionally players may ‘offer tribute’ of 2 wilds or 3 alphas for the chance to earn a health potion if their winning move is successful. If not, the tribute is consumed by the gods. Once earned, a Health Potion can be used at any time simply by clicking on it. Multiple Health Potions can be used at the same time.

Health Potion
  • Health Potions can also be earned during the Earth Phase.

  • Players that win 3 moves in a row will earn a Health Potion

  • Health Potions restore 2 HP.


Tables

Table 1 - Basic Core Move, Alpha and Wild win conditions

Movement

Beats

Loses to

Movement

Beats

Loses to

Core Move (Rock, Paper, Scissors)

Wild

Alpha

Alpha

Core Move

Wild

Wild

Alpha

Core Move


Table 2 - All move outcomes

Movement

Rock

Paper

Scissors

Wild

Alpha

Movement

Rock

Paper

Scissors

Wild

Alpha

Rock vs

Tie

Loss

Win

Win

Loss

Paper vs

Win

Tie

Loss

Win

Loss

Scissors vs

Loss

Win

Tie

Win

Loss

Wild vs

Loss

Loss

Loss

Tie

Win

Alpha vs

Win

Win

Win

Loss

Tie


Table 3 - Core Move Victory Outcomes Under Phase Influence

Phase

Movement Played

Outcome

Phase

Movement Played

Outcome

Sun

Core Winner vs Core Loser

Winner steals an Alpha
Loser takes 2 points of damage and gains Wild

Water

Core Winner vs Core Loser

Winner gains 1 HP. Loser takes 3 points of damage and gains a wild

Moon

Core Winner vs Core Loser

Winner earns Alpha and Wild
Loser takes 2 points of damage

Earth

Core Winner vs Core Loser

Winner earns Alpha
Loser takes 2 points of damage and gains a Wild

Sun

Core Move vs Wild

Winner earns Alpha
Loser takes 2 points of damage

Water

Core Move vs Wild

Winner earns Alpha
Loser takes 2 points of damage

Moon

Core Move vs Wild

Winner earns Alpha
Loser takes 2 points of damage

Earth

Core Move vs Wild

Winner earns Alpha and Wild
Loser takes 2 points of damage


Table 4 - Alpha & Wild Victory Outcomes Under Phase Influence

Phase

Movement

Outcome

Phase

Movement

Outcome

Sun

Alpha vs Core

Loser takes 3 points of damage

Water

Alpha vs Core

Winner gains 3 points of health

Moon

Alpha vs Core

Winner retains Alpha and earns a Wild
Loser takes 3 points of damage

Earth

Alpha vs Core

Loser takes 3 points of damage and a Wild is destroyed

Sun

Wild vs Alpha

Winner steals Alpha and retains Wild

Water

Wild vs Alpha

Winner steals 3 points of health

Moon

Wild vs Alpha

Winner retains Wild
Loser takes 3 points of damage

Earth

Wild vs Alpha

Winner steals Alpha and gains a Health Potion