Community AMA (April 7 2022) Summary

Hosts: Geoff Bonez & Bacon Pancakes
Speakers: CEO Matt Hutchins & CTO Dan Fong


What would be the benefits of using the BAS Marketplace over the PancakeSwap Marketplace for Gamesters?

Dan explains that the BAS marketplace is developed in-house and since the BAS NFTs are built to be read by smart contracts, will allow additional aspects of the Gamester to be shown. For instance, it will show if it can be used in a particular beta, whether they can be used as a discount for NFTs on the launchpad as well show all Genesis Mint information, such as how many mints that particular Gamester still has. This information will not be shown on other marketplaces. This is due to how external marketplaces handle how they read the information. These marketplaces read information from the IPFS, which is an immutable ledger that stores the traits, but variable information needs to be read directly from smart contracts and that would mean a developer to write that specific custom code to read that information. Our marketplace will offer the best user experience because we are writing those custom codes.

How do you foresee the NFT ecosystem beginning to progress going forward with the new additions, and what are some of those new additions to be added?

Genesis Apes / Character Apes

Dan explains that the next addition, the Genesis Apes, will be the character apes that will be thread through the games in a meaningful way, which begins to factor in breeding, as players will want to have a character with specific traits or stats for different games. Following the character apes (Genesis), the next set of NFTs will be Items. Breeding system and the levelling system will aid in raising the value of these NFTs.


Items will be more variable than character apes. There will be some games that can be played with items, some games that will be played without items and these items will likely be very different between the games. Items as a principle will have a lot more varying rarities, with some being significantly rarer than others. This could mean aesthetically they look cooler or through functionality, be more powerful than other items. Whether it be certain boosts in a particular game, to unlock Easter Eggs or even unlock entire levels and allow you to face certain bosses, Items will have very wide effects through the ecosystem. Another item type would be Power-ups. These are being designed so that all the information is stored on chain, but also will allow in the future through the use of smart contracts to allow NFT consumables to be applied to your character ape. One example given on a possible (not officially announced) power-up would be one that gives a 2x boost to banana earnings. These power-ups can either be used by the player or sold on the marketplace. Power-ups were said to be released significantly far into the future. More information to come on this as we move forward.


Territories will be the BAS take on what is often considered land in other games. In blockchain gaming, land plots are pre-set. Our territory plots can either be expanded or lost through battles. Much more information will be given in the future.

Why would a Tribe aim to recruit large investors?

Dan explains that tribes at the start should be thought of as similar to the champion mechanic we are going to be offering. The concept behind tribes with regards to the BAS token, which acts as a win multiplier on how quickly a player earns in-game tokens to level up your NFTs. The more BAS a player holds, the quicker they level up their NFTs. The community is made up of some of those who may not have a lot of BAS, but have a lot of time to play, as well as those who hold a lot of BAS but have little desire to play the games. In tribes, BAS tokens will be pooled together and the total BAS in the tribe, divided by the total members of the tribe, will give a uniform average BAS for all members to share towards the multiplier. A player who may be very skilled at the games but may not have a lot of money to invest in BAS can benefit by joining a tribe with a large average multiplier. A portion of these winnings will always go back to the tribe, redistributed based on the amount of tokens people have added to the tribe.

Example: Bacon and Bonez form a tribe with 1000 tokens each (total staked in tribe is 2,000 tokens) and invite Matt, Dan and Justin who are really skilled, but don’t hold any BAS. The average BAS per tribe member would be 400. Say Dan plays some games and earns 10 bananas, 20% of that (which would be 2 bananas) would go back to the tribe and since Bonez and Bacon each contributed 50% of the total BAS, each would receive 50% of those bananas.

This can also entice those who hold a decent amount of BAS but also have a focus on NFTs. Staking in a tribe will allow for that investor to passively earn even more bananas to level up their NFTs for either personal use or to sell on the marketplace, without having to spend the time playing games. This is why its equally wise to find highly skilled players for tribes. The more they win, the more the tribe earns, which means those financially backing the tribe will earn more residually.

What to expect from Loot boxes and how will LB tokens factor in?

Loot boxes will be released at a stage where we have a game thats going to utilize them in a very effective and fun manner. Briefly an additional BAS game mode was mentioned that will leverage Genesis apes and brings meaning to what they are. The idea of LB tokens is that they will be needed to mint items along with BAS. The BAS required to mint is actually used as collateral. There will be a range of LB tokens, some of which will provide a much higher rarity drop from the loot box or themed LB tokens that could be themed around a specific game, one of our Metaverse Adventure offerings or around a season. These themed tokens will allow for special items that won’t be available with the vanilla LB tokens. These items being minted are backed by the BAS used as collateral, and will allow players to disenchant these items to recoup the BAS tokens used to mint the item. (Players will receive 90% of their tokens used as collateral as 10% is taken to ensure players cannot randomize until they get exactly what they want). This disenchantment function will allow players who may want to regain some of their funds back from an item they minted in the past that may have fallen out of the meta. Changing the meta occasionally is part of what keeps games fun and engaging as well as balanced. However in many circumstances, players can be left with items they worked very hard to acquire that at a particular point in time isnt as valuable as it once was. With disenchanting, players no longer get stuck with worthless items as they can recoup most of their BAS tokens, destroy the item and allow players to use new LB tokens to mint new items.

Could you shine some light on the mad scientist monkey seen in the trailer and what the reference to the 'High Counsel of Arcas” could potentially mean?

Matt explains that in the background the team has been crafting a narrative and deep lore based on the universe being built. The Mad Scientist will be an important character and appear consistently throughout the BAS universe. The plan is to slowly over time, through different pieces of lore, fully introduce and explain the motives of the Mad Scientist.

BAS has enlisted an experienced writer to help build an overall narrative and help drive concepts between games and characters. BAS hopes to build a universe in the same mold as the Star Wars or Marvel Universes. In regards to The High Counsel of Arcas, Matt was not at liberty to elaborate, but said that within the next few weeks a lot more lore will begin to trickle in through our socials as well as possible competitions that will be upcoming in relation to lore.

Can you explain rarity coefficient and can the mechanics behind the Genesis Mint be explained?

Detailed explanation of how Rarity coefficient is determined after the mint is finished, based on its distance from its predicted average. Using the post-mint values of each attribute compared to the expected average each attribute should have gives you the rarity coefficient. Each attribute had 32 possible options, so the expected average would be 312.5 for each attribute. Using the post-mint attribute vales, the attributes that appeared closer to 312.5 times are considered less rare. Rarities of .1 or .2, have many attributes that occur close to the expected average.

Rarity coefficient method was chosen due to limitations of having the values on-chain. However due to the attribute values being on-chain, we are able to use smart contracts to determine which NFTs are rarer than others and therefore be able to write functions to read this data. With the upcoming Genesis Mint, we are able to read the rarity of a particular NFT and determine how many mints that NFT can have. A more technical document is being worked on explaining the designs decisions as to why this rarity mechanic was chosen and to better explain why low rarity coefficient NFTs seem to be rarer.

There will be things like the launchpad which use a combination of the attributes for benefits (Gender, Background and one other attribute). This means that even with a low rarity NFT, with the proper gender, background and attribute, it could be eligible for something like a discount on an NFT launch. While having a low rarity NFT may not be optimal, there are reason to hold them because there will be utility cases where rarity won’t matter, such as our beta Champion system which has no rarity requirement.

Can the difference between the attributes of a Gamester Ape and a Genesis Ape be explained?

Gamester have attributes that have randomized and stored on-chain, but can never be changed or modified. The rarity is fixed, the attributes are fixed the image is fixed. There is also a finite supply of only 10,000. Genesis Apes have information stored on-chain and that information can be upgraded. Using bananas won through playing and interacting with your metamask wallet, you will be able to upgrade the Genesis Ape character, levelling it up and assigning trait points and stat points. Genesis Apes are able to change over time, and can be used also to breed new apes. Players will want to have more than one, as different traits and stats will factor in for different games.

What are the mechanics behind how the Genesis Apes get levelled up and the stats / attributes they have?

Through Genesis

Gamester owners can mint a number of Genesis Apes based on the rarity of their Gamester. Upon minting, the player will gain 1 baby ape, either male or female that has 3 completely randomized traits (out of 12) and 50 base stat points randomly spread out among the 5 base stats. Due to the mathematics used, it will be equally likely to end up with an ape that has 40 in one particular stat, with the rest distributed to the other 4 as it would be to end up with an ape that has all 5 evenly spread out with 10 points in each base stat. This is to ensure diversity being brought to these stats. We want the community to be able to immediately realize that an ape born with a high strength trait may have an advantage in one game mode over another. There will be apes born that due to the combinations of initial stats plus complimentary traits, make them closer to the current meta. These apes will be in a much higher demand and can either be used by the player who minted it, or sold to someone looking for that exact Ape. The process will be as simple as heading to the dapp, selecting the gamester you wish to mint using, mint how many characters you want from that Gamester and then checking your inventory to see what sort of Genesis Apes you have minted.

Breeding Apes

Once you level your Genesis Ape to 50, it becomes an adult and gains the ability to breed. Breeding will require 2 adult Apes, one male and one female. When Apes become adults, they gain one additional trait that can be selected by the player for a total of 4 traits. Babies bred will only be able to acquire traits that their parents have. Having both a male and a female with the same trait will make it more likely for that trait to be passed onto the baby ape. This opens up a breeding strategy for those who want to focus on attempting to breed characters with specific genetic make-ups. The breeding of the parents has no effect on the base stats of the babies. The way base stats for bred apes will work is through various pods that can be purchased. For an entirely randomized ape, much like the original Genesis apes, a vanilla pod can be used. For an ape that is higher in strength (or any other base stat), there will be specific pods that can be used to ensure that the highest stat assigned at birth will be the desired one. There will also be male and female pods to ensure the gender of your choice. So in essence, the parents help determine the traits assigned and the pods determine the distribution of the initial 50 base stat points.

As BAS develops more synergies between games and as specific playstyles are created, it will be very important to have an assortment of Apes each geared toward traits that are heavily effected by a certain stats or stat combinations.

Any additional updates on things happening behind the scenes at BAS?

Full-time staff is currently at 28, with between 7 and 10 new additions over the last month. New game developers have come onboard as well as a web3 developer who will help develop the infrastructure that we believe will be a big selling point for the BAS ecosystem. Next focus is to solve some tech issues in regards to user experience. In order to aid in mass adoption the entire suite of products need to have a seamless user experience. As we move forward, we look to eliminate things such as metamask popups to create a user experience that places the gaming at the forefront. The aim is to try to minimize things like wallet transactions, gas and other things that may be typical for experienced crypto users, but may be foreign to those who are outside of crypto who may be put off by such aspects. This hasn’t been done to the scale BAS hopes to reach, but the team can work to make it as of an experience as possible for the most novice of users to enter the ecosystem, play games and purchase NFTs.

This focus is driving BAS towards enabling a smooth transition for mass adoption by users. One of the topics that Matt has found comes up in discussions with venture capitalist and people looking to invest in BAS long term is how company plans to cater to the masses. This covers topics like fraud prevention, consumer protection and making many of the smart contract interactions somewhat autonomous in terms of thresholds that are enabled by the user as things that are permissioned to a contract. The attention to solving these issues has shaped us for for key things the team is aiming for that are essential to our key strategy. This will be a massive key differentiator from what BAS offers compared to other metaverse play to earn ecosystems.

What are each of you looking most forward to in the month of Ape-ril?


Bringing more utility to the BAS token. There will be 2 major utility cases arriving soon. First being, the mechanic of holding more BAS means you will earn more in-game will begin. The higher the BAS you hold, the higher the multiplier you have towards what you win through gameplay. The second utility case, which likely will be announced this month, has to do with the upcoming NFT launchpad. There are still a few things that need to come together before that is released, but will bring another degree of utility for the token. We expect to have a clearly understood utility model for the token coming out of the month. We expect people to fully start to understand what we mean with regards to a new way to look at tokens and game utilities beyond what's currently out there.


Most excited for some of the background, non-public facing aspects, most specifically the Venture Capital raise. BAS will be doing a Series-A. Without naming anything specifically, Matt is excited over how things are shaping up and who are involved with. While investment in BAS isn’t difficult to potentially find, the key focus is to get the support and endorsement of the right people. A lot of the journey to where we are began months ago during the Binance Incubation to get things positioned in the correct way. Over the next month the partnership with IBM will come more to public view, with the start of it being the Bloomberg Panel on March 17th. This raise will help validate all of the work being done from a business prospective and bring them to light.


Additional Information

The aim is to create games that people enjoy playing, not only because they want to earn money. Play to earn as a model is not sustainable for long periods of time. BAS has a play to earn component but its not the entirety of the ecosystem. Ethically we do not want to create a model that cannot be sustained and will use alternative revenue streams to support the Play to Earn side of economy. There is a real dedication to ensuring the games are fun as games that are fun and engaging will make it easier to gain mainstream adoption, especially to those not involved in crypto and get them involved with crypto and NFTs.


Great games, a great user experience as well as assets that are able to be used across games and aspects of the ecosystem, many interaction and vantage points for massive inclusion to people of all investment levels.